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He wants to write and debug the code using Xcode, then compile and try out on Ubuntu. The OP wants to do this from within Xcode. It may take some time to get this all setup, but you should have the quick iteration you're looking for after that. You can specify the path to the Swift stdlib and core libraries separately with the -resource-dir flag not used in that documentation, ie /path/to/linux-swiftc/usr/lib/swift.-sdk to the C headers and libraries for linux, ie the directory containing /usr/include and /usr/lib/ with those files.-tools-directory should point to the cross-compilation toolchain, ie the C compiler and linker.Take a look at the flags used to cross-compile for Android:
Once you have those, you simply pass the right flags with those cross-compilation paths and some flags to the Swift compiler, as every Swift compiler is a cross-compiler just like clang, and you should be able to build for linux on macOS. You will need a C cross-compilation toolchain for linux and the Swift stdlib and core libraries for linux, which you can just get from the official Swift toolchain for linux. Go to the Mac toolbar, then find and open “Disk Utilities.” In Disk Utilities, go to the virtual disk image, and then click on the “erase” button and make sure the format selected is “macOS journaled partition.It should be possible to cross-compile from macOS to linux, just as others have from macOS to Android. Start the macOS Virtual Machine in VirtualBox.
#Ubuntu mac os emulator iso#
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Install VirtualBox to Install macOS on a Virtual Machine
Be sure you’re located in the home directory.
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Once you’re in the terminal in Ubuntu, you’ll download another script that sets up your headers. You’ll now be in Ubuntu Linux and need to open the terminal.